This was Rarewire’s very first client and this is the second version of the app on iPad and iPhone. This was more than just a refreshing of the look, it was a 100% rebuild from scratch. It is a news reader, and has in-app purchases for the Monthly issues as well as 2 separate subscription services. Prior to this rebuild updating the app for the latest monthly issue that was to be released was a very time consuming ( approx 3 days ) and monotonous process, but with the architecture that I built, it was been reduced to an hour.
Released in 2015. I worked closely with the team at the Atlantic to develop this app. The architecture I created was the first of it's kind on the Wire platform. It used a T navigation that preloaded the articles before and after the one that was currently being read, it made for an excellent UX. I wrote all of the code for this app, and my architecture drove the design and UX of the app.
This app is a marketing/shopping/store locator. These screens are of the third version of this app that I made for Forever 21. This was the most popular and successful app that was made at Rarewire, it had 4 and a half stars in the app store and several million users. This app brought in multiple feeds of images that would showcase Forever 21’s clothing and link to their online store. This app heavily utilized push notifications to drive users to the app and make purchases.
This was released in 2014. I wrote at least 97% of the code for this app. I wore every hat, from project manager, quality assurance, to developer. They designed the app in house, but I did give it some UX/UI nudges because the person who designed it was a print designer and would often forget about the navigation.
This is definitely the largest app that I’ve ever built and largest made on the Wire platform from a code stand point, it’s also probably the most complicated. The purpose of this app was for Roofing contractors to be able to do estimates for roofing in the field. The contractor could enter measurements or if they had an Eagleview order, they could call all of the measurements made by satellite. They could then pick all of the products that are appropriate for the type of roof and the customers preferences for up to three separate estimates. They could choose additional features and products for roofs, add warranties and even pick one estimate to sign as a contract. From what I heard it made pretty big waves in the roofing industry as there had never been anything like that before and the job of creating an estimate went from taking hours to a few minutes.
This was released in 2014. I wrote all of the code for this app. I wore every hat, from project manager, quality assurance, designer, to developer.
This was either the second or third app that I made while at Rarewire. If you look at the GD USA app and this one you can see how much my knowledge in the wire had improved. Feature-wise it is a basic PDF reader with links and sharing built in. It has a more robust Table of Contents and a reading view that is HTML and CSS. The reading view was add because schools are required by law for the digital content be accessible to those with disabilities. The method that we used to compress PDF’s changed the text into vector shapes so a screen reader could no longer read it. Leaving the PDF’s uncompressed wasn’t an option because the file size.
This was released in 2013. I wrote all of the code for this app. I wore every hat, from project manager, quality assurance, designer, to developer.
This was an app built as part of a NASA sponsored contest. The idea was to build an app that used data being retrieved by the Curiosity Rover. Over the course of a weekend myself and a group of people built this. The main screen shows the temperature on Earth and Mars, tapping on either planet would reveal more with an animation of the planet moving to the opposite side and revealing the detailed weather data. We did win a prize and got some press.
This was released in 2014. I developed the framework and the animations and imported the majority of the weather information.